Narrative Design [WIP]

The Noirscape app narrative design features several conceptual layers.

Present
The present narrative is a choice based narrative loosely based on CYOA Quest Pattern. The pattern uses small, tightly-grouped clusters of nodes allowing many ways to approach a single situation (Ashwell 2015)

Quest ¨Pattern [https://heterogenoustasks.wordpress.com/2015/01/26/standard-patterns-in-choice-based-games/]

“This mode [Quest Pattern] is well-suited for journeys of exploration, focused on setting; the quest’s structure tends to be organised by geography rather than time.”

Sam Kabo Ashwell, Standard Patterns in Choice-Based Games, These Heterogenous Tasks, 2015

Twine

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